> But the values in the matrix may not be accurate enough.
That's double precision (64bit)... How accurate does POV need them?
> How about just using the rotations and translations directly?
My program represents the camera orientation as quaternion - it coverts
it to matrix representaion before exporting it. If there already is a
matrix representation, POV should be able to use it :-/
Do you know how to convert orientations represented as quaternions or
axis-angle pairs into fixed-angle representations (for use in POV's
rotate <x,y,z> command)?
Thanks
-sascha
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